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GGJ: Lost and Found

The player volunteers at their local hospital for the Lost and Found booth, patients and visitors alike would consecutively approach the player asking for their lost goods and belongings and the player would scrounge through the box in hopes of finding their desired item.

Lost and Found was created in 48 hours as part of the Australian Global Game Jam (GGJ), The theme was Lost and Found.

Platform: PC / WebGL

Project Type: Team (2 People)

Engine: Unity

Project Length: 2 Days

Release Date: 31/01/2021

Core Responsibilities:

  • Co-Game Designer

  • Lead Environment Designer

  • General 3D Prop Artist

  • Audio Designer

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